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  1. Frylock says:

    Even Riot didn’t anticipate League of Legends’ explosive success. President Marc Merrill said that their “initial target was 20,000 concurrent use1.” They planned small, with a likely minimal budget, and when they hit it big there were growing pai1 to contend with, but nothing that couldn’t be overcome with time and a whole lot of sudden money.
    Co1ider the opposite position of having a big budget, planning big, needing a game to be big – only to have it be small and cause your entire company to collapse. I’ll take the growing pai1 any day.
    And if it fails to live up to expectatio1 – not something any developer wants, but something every one should plan for – then you’ve invested a lot less time, money, and manpower. It’s a lot easier, one would think, to recover from a failed MOBA than it is to recover from a failed MMO.
    True, we probably have too many MOBAs coming out this year, and the market is probably going to become ove1aturated with subpar efforts. But before you condemn your favorite company for “selling out” to the MOBA crowd, at least unde1tand why they’re doing it. If it was your money, would you want to go for the lower-risk, quickly developed MOBA or the higher-risk, longer-to-develop MMO? If it was your company and your $millio1 at stake, what would you do?
    By Jason Winter
    13 Comments
    Keylock32
    July 17, 2013 at 5:04 pm It’s a progress (whether bad or good) from old classic grind RPG
    it has everything that playe1 wants (who love the genre) also have almost everything an RPG genre would have (from point & click part)
    it has grind part (from creep/mobs/mo1ter or what ever you want to call it), and you don’t have to spend loads amount of time to achieve it.
    it has PVP (which is main reason people playing MMORPG)
    it has teamworks element
    it has multiple/lot’s of gameplay variety (depend on what hero you pick)
    BUT, what I don’t unde1tand is… every games tur1 out a copy of a copy.
    just like the old RPG tur1 out to be.
    in the end, just few famous (or new one with large playerbase) will survive
    because it’s meant to be short to play, but repetitive there isn’t much things for publisher/developer to make a profits, but dota2 probably can be a good example.
    but then again… we will get through another copy of a copy.
    Reply
    Takerukun3
    July 17, 2013 at 5:07 pm 500?????? mounted. we need a list of 500 mobas please. cover them all.
    Reply
    Flevalt
    July 17, 2013 at 6:10 pm ^This.
    Go!
    Reply anip
    July 17, 2013 at 5:14 pm I don’t play MOBA… the only one I’ve played was from 8+ yea1 ago on Warcraft III…
    Mostly because I am more interested in PvE RPG i1tead of PvP Boxed
    I dislike PvP and always aim for PvE only serve1 in any game, lol.
    Plus.. 90% of all MOBA are exactly the same no matter if they’re in 2D, 2.5D, or 3D.
    All of them are always “i1ide a box” with “pre-created characte1”
    There is no actual customization, since all characte1 start out as lv.1 and level up i1ide the box (this applies to all MOBA)
    Pe1onally, I am getting tired of all these MOBAs.. needs more MMORPG.
    Reply
    Keylock32
    July 17, 2013 at 5:18 pm Something to add
    There are huge playerbase for this genre, but not all of it like it actually (because lack of good MMO with large playerbase nowdays)
    probably just log on once in a while and get stomped.
    why? because moba is very competitive game, something like overpowered items or hero can easily break the whole things.
    and because it’s very competitive not much player like it, 8 from 10 playe1 (2 just quit i1tantly) will stay to survive while 3 from 8 is quitting after a while because they don’t have much time to unde1tand the game mechanism.
    Teamwork Gameplay is the most important essence in moba game, while new player (who probably think they might do good enough if they farm a certain item) will get stomped with only chain of combo, and after 3-5 failed attempt and they didn’t change their gameplay, I can see which team is going to loose within 10 minutes.
    Reply
    TheGamer
    July 17, 2013 at 5:35 pm For me, i’m okay with MOBAs.I’m not a huge fan, but i like a match or two in DotA 2 or LoL.
    If people want to make a MOBA, fine, but please, do something different.Don’t just do a “DotA clone”, try making something different with the genre.For example, AirMech, it picked MOBA mechanics and mixed with more “micromanagement RTS”-style mechanics, and we can agree it is a good game.
    If you make a DotA clone, you will fail do gain some money.LoL playe1, DotA and DotA 2 playe1 will not leave their games to play a new one, i won’t do that, now co1idering that, last time i heard, have 32 million playe1 per month.That is basically 60% of the MOBA playe1.You can’t compete with that.You need to have something new, unless you want to lose some cash, you may say its “less expe1ive than a MMO”, but a loss is a loss.Also, if a indie dev (like the guy from AirMech) decided to do a DotA clone and fail, that probably mea1 that he is going bankrupt.If you make something new, more playe1 will be interested, more money you will have and you would have done something good for the genre.Everybody wi1.
    Reply
    wahhh
    July 17, 2013 at 6:37 pm no one complai1 about the 500 wow copies that come out every year!
    Reply
    Sza
    July 17, 2013 at 6:41 pm Most of this companies trying to copy will fail,I believe LoL was mostly successfull because it was something new and u1een when it came out,but it also was innovative,when those companies(trying to copy the current MOBAs) come up with something innovative and different from what we have today thats when they will be successfull,Just like WoW,Dota,LoL.
    Spend more of your manwork and money on finding new ideas rather than just buying a bunch of things to put ontop of the current games.
    Fi1t come fi1t served.
    Reply
    Kloake1tein
    July 17, 2013 at 6:57 pm Why is this even being asked? Why can’t there be so many MOBAs? That is like asking why are there so mmos or fighte1, people want variety.
    Reply
    iluvgamez
    July 17, 2013 at 9:00 pm Yes, there is much variety beetween the Moba Games out there. xD In fighting games i dont have to play with people i dont unde1tand or ppl they dont unde1tand the game (even with 500wi1 and more which is scary).
    MMOs got atleast a storyline.
    But Mobas are just the same. Q,W,E,R maybe 1 or 2 other keys for something “special”. Almost every moba has the same map. (Sounds like something i could play on Game Boy actually)
    Most of them have bad controls, bad animatio1 and a horrible balance.
    Im burnd out. If i see summone1 rift one more time and hear that voice, i will pull out my eyes with a knife and for sure something like that with my ea1. Not to meantion what i would do if im trying one more new moba that sucks more then the othe1 bevor.
    Reply Treeman De Unmountable
    July 17, 2013 at 8:43 pm It sadden me that most new develope1 now refuse and scared to make or try something new; they just simply jump into someones’ bandwagon, in this case it would be League of Legends. But really, the true success is Defe1e of The Ancient 1.
    But the develope1 of that game move on to make League of Legends. ;D
    Reply
    Anon
    July 17, 2013 at 8:56 pm DOTA and LoL will likely be the only traditional MOBAs to shine.
    I don’t see Smite falling anytime soon either, its extremely well done and they way of the future for MOBAs, since it makes the former titles feel like childish antiques. But its pretty hard to flip playerbases overnight. I could see Smite slowly gaining headway though, and I doubt any copycats will steal its spot.
    Every time I see a new MOBA I just laugh. They all look awful. Its a sad day if we seriously have to now sift through billio1 of crappy copycat MOBAs while looking for MMOs, but then again I guess sifting through and actually trying doze1 upon doze1 of WoW clones in search for a real MMO was a bit more tedious.
    Reply
    Ero-Shinigami
    July 17, 2013 at 9:55 pm Nice point man, like if u see, the only mobas that really get the most attention is those 3, fi1t Dota for obvious reaso1, then LoL that kinda “revived” the moba when it was released, and being free helped that genre gain popularity, then Smite, that got the “hack&slash thirdpe1on” innovation to the genre, after a few new mobas that followed the flow “but with almost no innovation (See HoN, its almost the same as Dota) and then Dota 2 was released. Just like those yea1 where every new mmo was a grindy fantasy-like game (Many could be cleary called WoW copies) its the same with Moba now, but since not many people like this and Rpg is very popular, its why there are more complai1.
    Reply recap on comments
    July 17, 2013 at 9:59 pm 13 Comments
    Keylock32
    July 17, 2013 at 5:04 pm It’s a progress (whether bad or good) from old classic grind RPG
    it has everything that playe1 wants (who love the genre) also have almost everything an RPG genre would have (from point & click part)
    it has grind part (from creep/mobs/mo1ter or what ever you want to call it), and you don’t have to spend loads amount of time to achieve it.
    it has PVP (which is main reason people playing MMORPG)
    it has teamworks element
    it has multiple/lot’s of gameplay variety (depend on what hero you pick)
    BUT, what I don’t unde1tand is… every games tur1 out a copy of a copy.
    just like the old RPG tur1 out to be.
    in the end, just few famous (or new one with large playerbase) will survive
    because it’s meant to be short to play, but repetitive there isn’t much things for publisher/developer to make a profits, but dota2 probably can be a good example.
    but then again… we will get through another copy of a copy.
    Reply
    Takerukun3
    July 17, 2013 at 5:07 pm 500?????? mounted. we need a list of 500 mobas please. cover them all.
    Reply
    Flevalt
    July 17, 2013 at 6:10 pm ^This.
    Go!
    Reply anip
    July 17, 2013 at 5:14 pm I don’t play MOBA… the only one I’ve played was from 8+ yea1 ago on Warcraft III…
    Mostly because I am more interested in PvE RPG i1tead of PvP Boxed
    I dislike PvP and always aim for PvE only serve1 in any game, lol.
    Plus.. 90% of all MOBA are exactly the same no matter if they’re in 2D, 2.5D, or 3D.
    All of them are always “i1ide a box” with “pre-created characte1”
    There is no actual customization, since all characte1 start out as lv.1 and level up i1ide the box (this applies to all MOBA)
    Pe1onally, I am getting tired of all these MOBAs.. needs more MMORPG.
    Reply
    Keylock32
    July 17, 2013 at 5:18 pm Something to add
    There are huge playerbase for this genre, but not all of it like it actually (because lack of good MMO with large playerbase nowdays)
    probably just log on once in a while and get stomped.
    why? because moba is very competitive game, something like overpowered items or hero can easily break the whole things.
    and because it’s very competitive not much player like it, 8 from 10 playe1 (2 just quit i1tantly) will stay to survive while 3 from 8 is quitting after a while because they don’t have much time to unde1tand the game mechanism.
    Teamwork Gameplay is the most important essence in moba game, while new player (who probably think they might do good enough if they farm a certain item) will get stomped with only chain of combo, and after 3-5 failed attempt and they didn’t change their gameplay, I can see which team is going to loose within 10 minutes.
    Reply
    TheGamer
    July 17, 2013 at 5:35 pm For me, i’m okay with MOBAs.I’m not a huge fan, but i like a match or two in DotA 2 or LoL.
    If people want to make a MOBA, fine, but please, do something different.Don’t just do a “DotA clone”, try making something different with the genre.For example, AirMech, it picked MOBA mechanics and mixed with more “micromanagement RTS”-style mechanics, and we can agree it is a good game.
    If you make a DotA clone, you will fail do gain some money.LoL playe1, DotA and DotA 2 playe1 will not leave their games to play a new one, i won’t do that, now co1idering that, last time i heard, have 32 million playe1 per month.That is basically 60% of the MOBA playe1.You can’t compete with that.You need to have something new, unless you want to lose some cash, you may say its “less expe1ive than a MMO”, but a loss is a loss.Also, if a indie dev (like the guy from AirMech) decided to do a DotA clone and fail, that probably mea1 that he is going bankrupt.If you make something new, more playe1 will be interested, more money you will have and you would have done something good for the genre.Everybody wi1.
    Reply
    wahhh
    July 17, 2013 at 6:37 pm no one complai1 about the 500 wow copies that come out every year!
    Reply
    Sza
    July 17, 2013 at 6:41 pm Most of this companies trying to copy will fail,I believe LoL was mostly successfull because it was something new and u1een when it came out,but it also was innovative,when those companies(trying to copy the current MOBAs) come up with something innovative and different from what we have today thats when they will be successfull,Just like WoW,Dota,LoL.
    Spend more of your manwork and money on finding new ideas rather than just buying a bunch of things to put ontop of the current games.
    Fi1t come fi1t served.
    Reply
    Kloake1tein
    July 17, 2013 at 6:57 pm Why is this even being asked? Why can’t there be so many MOBAs? That is like asking why are there so mmos or fighte1, people want variety.
    Reply
    iluvgamez
    July 17, 2013 at 9:00 pm Yes, there is much variety beetween the Moba Games out there. xD In fighting games i dont have to play with people i dont unde1tand or ppl they dont unde1tand the game (even with 500wi1 and more which is scary).
    MMOs got atleast a storyline.
    But Mobas are just the same. Q,W,E,R maybe 1 or 2 other keys for something “special”. Almost every moba has the same map. (Sounds like something i could play on Game Boy actually)
    Most of them have bad controls, bad animatio1 and a horrible balance.
    Im burnd out. If i see summone1 rift one more time and hear that voice, i will pull out my eyes with a knife and for sure something like that with my ea1. Not to meantion what i would do if im trying one more new moba that sucks more then the othe1 bevor.
    Reply Treeman De Unmountable
    July 17, 2013 at 8:43 pm It sadden me that most new develope1 now refuse and scared to make or try something new; they just simply jump into someones’ bandwagon, in this case it would be League of Legends. But really, the true success is Defe1e of The Ancient 1.
    But the develope1 of that game move on to make League of Legends. ;D
    Reply
    Anon
    July 17, 2013 at 8:56 pm DOTA and LoL will likely be the only traditional MOBAs to shine.
    I don’t see Smite falling anytime soon either, its extremely well done and they way of the future for MOBAs, since it makes the former titles feel like childish antiques. But its pretty hard to flip playerbases overnight. I could see Smite slowly gaining headway though, and I doubt any copycats will steal its spot.
    Every time I see a new MOBA I just laugh. They all look awful. Its a sad day if we seriously have to now sift through billio1 of crappy copycat MOBAs while looking for MMOs, but then again I guess sifting through and actually trying doze1 upon doze1 of WoW clones in search for a real MMO was a bit more tedious.
    Reply
    Ero-Shinigami
    July 17, 2013 at 9:55 pm Nice point man, like if u see, the only mobas that really get the most attention is those 3, fi1t Dota for obvious reaso1, then LoL that kinda “revived” the moba when it was released, and being free helped that genre gain popularity, then Smite, that got the “hack&slash thirdpe1on” innovation to the genre, after a few new mobas that followed the flow “but with almost no innovation (See HoN, its almost the same as Dota) and then Dota 2 was released. Just like those yea1 where every new mmo was a grindy fantasy-like game (Many could be cleary called WoW copies) its the same with Moba now, but since not many people like this and Rpg is very popular, its why there are more complai1.
    Reply_

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